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Signed by  0xe6...A32E  at 9/28/2023, 7:07:49 AM
WORLD AUTONOMY: "Worlds with a blockchain substrate are maximally autonomous: anybody can enforce the introduction rule, without damaging its objectivity. The disappearance or betrayal of any particular individual does not hurt the world: its diegetic boundary remains as hard as ever. Such worlds can be nearly on par with systems like the English language, or physics itself. Of course, autonomy is something you can only measure in retrospect. Before an actual existential threat faces the world, autonomy is often performative. Sometimes, a credible path towards autonomy is what allows worlds to be seen as autonomous."
Signed by  0xe6...A32E  at 9/26/2023, 9:01:20 AM
STYLE GUIDE: Zora Zine's Open-Source Style Guide. Great insight into writing online, and an excellent resource to think about style with all the neologisms that we're engulfed in.
Signed by  0x14...9f15  at 9/25/2023, 2:29:49 AM
INTERWEAVING COMMUNITIES: By emphasizing bottom-up supersidiarity, adaptability, and interconnectedness, coordi-nations allow for the creation of new layers of sovereignties that operate independently of existing nation states, yet nonetheless maintain an interface and symbiotic relationship with the existing state system.
Signed by  0x1b...5ddD  at 9/23/2023, 7:02:16 PM
ARCHIVE OF PUNK TECHNOLOGIES: Punk technologies are those that have been deliberately designed as a mode of resistance against the mainstream. It serves the same role in technology as punk rock did in music: social resistance and subterfuge against the imposition and oppression of mainstream systems that dictate a particular set of values or ways of living and being.
Signed by  0xe6...A32E  at 9/23/2023, 8:16:14 AM
TRIBE ERA: “ As influencers became brands themselves they were able to launch white-labeled products top-down - dumping merch on their followers. As explained above, the brands’ way into cultural relevance was via influencer partnerships and memes. But what if we could own the memes collectively? Enter the era of tribesmen.”
Signed by  0xe6...A32E  at 9/21/2023, 8:21:53 AM
INTER-ACTION: “ Another potential pleasure offered by interactivity is that of 'control' -- control being on a dangerously sliding scale which could also result in displeasure for an audience. 'Control', like 'choice' depends on degree -- is the artist giving a token degree of control which is ultimately frustrating, or giving the audience full control, in which case what is the artist there for?”
Signed by  0x14...9f15  at 9/18/2023, 1:29:36 AM
HERE'S A WILD THOUGHT: don't just offer data protection, especially when you can't guarantee it. Offer data destruction. Not BrinWorld, where everyone knows everything and lions lie down with lambs; a more hard-edged place where, when the lions come calling, we burn down our chunk of the veldt rather than hand it over. Forget the Transparent Society. Let's call this the Scorched-Earth society.
Signed by  0x1b...5ddD  at 9/16/2023, 1:13:22 PM
COMPRESSION PROGRESS: A simple principle explains essential aspects of subjective beauty, novelty, surprise, interestingness, attention, curiosity, creativity, art, science, music, jokes. This David Perell essay serves as a bit of a compressed appetizer, but the seminal 2008 Cornell paper is linked out for those who want the whole meal.
Signed by  0xe6...A32E  at 9/15/2023, 7:59:09 AM
FORK IT: “ Moloch DAO always leaves a door open. Every time there is a vote, one can decide to exit (“ragequit”), turning non-transferable voting shares into transferable “loot tokens”. If you destroy your loot tokens, you can exit with your proportional amount of the organization’s resources (“treasury”).”
Signed by  0xe6...A32E  at 9/14/2023, 1:02:13 PM
BONDED: “Tokens are algorithmically minted and then used to deposit it against participants in the community that curate and foster the shared goals of the community. These participants can then use their standing (proportional backing) in the community to curate any information in this community. Anyone, at any point in time can become a curator. It is dynamic. The deposits can be shifted around to other curators as desired.”
Signed by  0xe6...A32E  at 9/10/2023, 7:47:07 PM
AUSTERITY-CORE: “ The decor is what you might call austerity-core. It is both corporate-loud (garish displays of next season’s decorations) and minimalist-clinical (pilled gray carpeting, fluorescent lights). People in pain and in search of relief, people picking up the prescriptions they need to live, and people who really want a soda all stalk the aisles.”
Signed by  0x1b...5ddD  at 9/9/2023, 1:34:04 PM
DO ARTIFACTS HAVE POLITICS? “In what follows I shall offer outlines and illustrations of two ways in which artifacts can contain political properties. First are instances in which the invention, design, or arrangement of a specific technical device or system becomes a way of settling an issue in a particular community. Seen in the proper light, examples of this kind are fairly straightforward and easily understood. Second are cases of what can be called inherently political technologies, man-made systems that appear to require, or to be strongly compatible with, particular kinds of political relationships. Arguments about cases of this kind are much more troublesome and closer to the heart of the matter. By "politics," I mean arrangements of power and authority in human associations as well as the activities that take place within those arrangements…My intention is not to settle any of the issues here once and for all, but to indicate their general dimensions and significance.”
Signed by  0xe6...A32E  at 9/8/2023, 9:49:01 AM
PROTO-APP THESIS: “ And here we arrive at the moral of our little tale, that according to The Social App Thesis, we’ve simply reached saturation ::::: Now. —— It would be hard to say The Social App Thesis is wrong, exactly—within the terms of this tale, it seems fairly irrefutable. But it’s telling that The Social App Thesis neglects the fact that a major new app has ascended for the first time in nearly a decade. Yet so game-changing is this app that you might not even notice it’s an app at all. I’m referring, of course, to Chat-GPT.”
Signed by  0xe6...A32E  at 9/7/2023, 7:37:57 AM
TIME FOR WASTE: "The collapse of CPU prices led us directly from mainframes to the personal computer era; the collapse of storage prices (of all kinds) led inevitably to more personal computers with useful local storage, which helped spark databases and spreadsheets, then led to web services, and then to cloud services. And, most recently, the collapse of network transit costs (as bandwidth exploded) led directly to the modern Internet, streaming video, and mobile apps... Each beneficiary of a collapse requires one or more core technologies' price to drop and performance to soar. This, in turn, opens up new opportunities to “waste” them in service of things that previously seemed impossible, prohibitively expensive, or both... AI as the Next Collapse Dynamic in Technology"
Signed by  0xe6...A32E  at 9/6/2023, 12:56:52 PM
INDUSTRIAL STUPOR: “ The transformation from rural to urban life was so sudden, and so wrenching, that the only thing society could do to manage was to drink itself into a stupor for a generation. The stories from that era are amazing-- there were gin pushcarts working their way through the streets of London. And it wasn't until society woke up from that collective bender that we actually started to get the institutional structures that we associate with the industrial revolution today. Things like public libraries and museums, increasingly broad education for children, elected leaders--a lot of things we like--didn't happen until having all of those people together stopped seeming like a crisis and started seeming like an asset. It wasn't until people started thinking of this as a vast civic surplus, one they could design for rather than just dissipate, that we started to get what we think of now as an industrial society.”
Signed by  0xe6...A32E  at 9/4/2023, 6:56:04 PM
CONTENT DISTORTION: “ Sullivan says PageRank’s algorithm is a lot simpler than most people assume it is. At the beginning, most of the tips and tricks people were sharing were largely pointless for SEO. The subject of SEO is still rife with superstition. There are a lot of different ideas that people have about exactly how to get a prominent spot on Google’s results, Sullivan acknowledges. But most of the stuff you’ll find by, well, googling “SEO tricks” isn’t very accurate… And here is where you get into the circular nature of his argument against Google’s influence. Thousands of food bloggers are searching for advice on how to optimize their blogs for Google. The advice that sits at the top of Google is bad, but they’re using it anyway, and now, their blogs all look the same. Isn’t that, in a sense, Google shaping how content is made?”
Signed by  0x14...9f15  at 9/3/2023, 5:15:39 PM
CAPITALISM VS. CLIMATE ACTION: Offset is not your typical carbon credits platform. It's a radical initiative that aims to quantify the climate benefits of direct actions and industrial sabotage. This platform invites public submissions for case studies and even assembles an expert panel to scrutinize its innovative methodology. While traditional carbon offset markets perpetuate the status quo, Offset seeks to disrupt it by focusing on political actions that genuinely affect carbon flows.
Signed by  0xe6...A32E  at 9/2/2023, 5:26:11 PM
INTO THE DEPTH OF /b/: “ Our first study uses a large dataset of more than five million posts to quantify ephemerality in /b/. We find that most threads spend just five seconds on the first page and less than five minutes on the site before expiring. Our second study is an analysis of identity signals on 4chan, finding that over 90% of posts are made by fully anonymous users, with other identity signals adopted and discarded at will. We describe alternative mechanisms that /b/ participants use to establish status and frame their interactions.”
Signed by  0xe6...A32E  at 9/1/2023, 7:39:59 AM
BEGINNINGS EVERMORE. Today, we say farewell to many beloved kindred. It is September 1st, a day that will live in infamy as The First Culling. —::—::— Arise now, arise, Journeykin of Folklore! Dire deeds awake: dark is the forest. Let the dreams emerge, words engrave in stone! Forth Cybernauts! Arise now, arise, Journeykin of Folklore! Delays have dangerous ends: Think and Mint! Paper shall crumple, keyboards split, A pen-day, an ink day, ere the sun rises! Read now, write now! Learn for all! —::—::— Thank you again to all the Season 1 supporters. This channel will remain public and the forum eligibility has been updated. Our gratitude for your tributes as we continue the steady path of curation, commission, and community. For those interested in continuing the journey alongside the mid-season members and S2 members, just visit The membership link should be open for a few more weeks. May you be blessed by the algorithms, Folklore
Signed by  0xe6...A32E  at 8/30/2023, 7:40:30 PM
FROM PUSH TO PULL: “In the past decade, we have seen early signs of a new model for mobilizing resources. Rather than "push", this new approach focuses on "pull" - creating platforms that help people to mobilize appropriate resources when the need arises. In lean manufacturing, early elements of a pull model began to emerge from Toyota in the early 1950's. As we will discuss below, however, lean manufacturing represents a hybrid between push and pull models - it still contains significant elements of push models.”
Signed by  0xe6...A32E  at 8/29/2023, 5:35:12 PM
ASK CULTURE vs. GUESS CULTURE: "If you’re more of a guess-culture person, asking people for help without knowing their circumstances can feel rude or intrusive. Broadcasting publicly your need for help can feel awkward and vulnerable. If you’re more of an ask-culture person, the guess-culture example of juggling everyone’s specific scenarios and the historical context of favors probably seems exhausting. Dropping hints in the hopes that you won’t even have to make your request can feel extra passive and manipulative."
Signed by  0x14...9f15  at 8/28/2023, 2:02:20 AM
A TALE OF RESILIENT FUTURES: Shared Data presents itself as a short story with a subsequent breakdown commentary: Shared Data exists as an eco-futurist hypothesis of a world existing and persisting throughout climate disasters that have now become commonplace and woven into the fabric of the characters’ everyday lives. But this story isn’t just about climate change — at the heart of Shared Data is a hypothesis of a future project and cooperative that could have numerous benefits for consumers- a shared data hub and cooperative that provides real time data, insights, and social interaction spaces for communities to provide mutual aid in real time.
Signed by  0x1b...5ddD  at 8/26/2023, 11:14:16 AM
A TAXONOMY OF NEW COMMUNITIES: “Building new communities is hard. Doing it in a way that is responsible, honest, and productive for participants and the broader society is even harder. “ In this short, thought-provoking essay the author introduces a taxonomy of three kinds of “new community” advocates, situates them in relation to social progress, shares some observations about what makes communities coherent and attractive, and concludes with a few concrete proposals for experimentation that flow from the analysis.
Signed by  0xFd...fB4b  at 8/25/2023, 8:01:22 PM
THE BLURRY VISION BIAS: On the power of vivid detail and the difference between communicating visions of the future with image-based rhetoric vs. nebulous, abstract language. Like meeting a person IRL rather than only interacting with them online, there's a depth of connection and a difference in empathy that comes from getting visceral. Seems like yet another feather in the cap for worldbuilding and its increasing importance in communicating effectively today and tomorrow.
Signed by  0xe6...A32E  at 8/24/2023, 1:25:28 PM
SACRED: “Humans have long treated some especially important things in a distinctive special “sacred” way. For example, the following are widely seen as at least somewhat sacred: family, love, charity, courage, honesty, liberty, school, art, music, dance, fiction, innovation, epiphanies, inquiry, religion, spirits, sky, space, nature, sport, talk, friendship, health, medicine, children, democracy, law, sex, death, war, royalty, and nation. While we see wide variation in who treats what as how sacred, almost all of us treat some of these in a similar substantially-sacred way. Yes, we have many good reasons to value such things, but why value them in this special “sacred” way?”
Signed by  0x70...63e3  at 8/21/2023, 2:52:17 PM
WORLD GENERATION: Building on Folklore conversation from the last week, this piece breaks down "worldbuilding" into three different eras, each leading to where we are today. "We are entering an age where the audience, again, can transform the underlying structures and narrative logics of the worlds they inhabit. Real-time rendering engines have offered a first glance into these worlds; onchain autonomy will slam their gates open."
Signed by  0x14...9f15  at 8/21/2023, 1:59:50 PM
TRANSHUMANISM IN THE VIRTUAL WORLD: "Game engines as transhumanist sandboxes blur human-machine lines. This article explores their role as gateways to a new existence."
Signed by  0x1b...5ddD  at 8/19/2023, 12:42:42 PM
RADICLE CIVICS: Civics starts with the most elemental of our social relationships: our mutual interdependencies from which forms of social organisation emerge. What would our civic infrastructure look like if we shifted our view from objects to agents, from externalities to entanglements, and from public-private to commoning? Consider these proofs of possibilities.
Signed by  0xFd...fB4b  at 8/18/2023, 10:49:32 PM
WHAT IS LIFESTYLE? In which Daisy Alioto explores the past and present of lifestyle as a sociological and economic concept
Signed by  0xe6...A32E  at 8/17/2023, 5:30:48 AM
COLLECTIVE INTENTIONALITY: “ Another way of putting this is to say that collective intentionality is irreducible to individual intentionality (though this is generally accepted only insofar as individual intentionality is narrowly understood). It is only in virtue of its irreducibility that the intentional state in question can be attributed to the participants as a group.”
Signed by  0xe6...A32E  at 8/16/2023, 8:48:21 AM
NETWORKED PUBLICS: "Networked publics are publics that are restructured by networked technologies. As such, they are simultaneously (1) the space constructed through networked technologies and (2) the imagined collective that emerges as a result of the intersection of people, technology, and practice."
Signed by  0xe6...A32E  at 8/15/2023, 6:29:36 PM
MICROPAYMENT DISCOURSE: "If an outlet wanted to try to start itself up on a pay-per-article model, it might work—but the price point would likely be much higher than the handful of cents we generally discuss. That gets trickier, Haile says, because information is fundamentally different from other arenas... Gaming is perhaps the greatest triumph of micropayments. But in games, you know what you’re buying in advance—three extra lives, a hundred coins, whatever. For a journalistic article, you’ll only know whether you enjoyed it after you’ve finished it."
Signed by  0x1b...5ddD  at 8/12/2023, 1:07:44 PM
THE PARADOX OF SLACK: “In the esoteric teachings, total competition is called Moloch, and total absence of competition is called Slack. Slack gets short shrift. If you think of it as “some people try to win competitions, other people don’t care about winning competitions and slack off and go to the beach”, you’re misunderstanding it. Think of slack as a paradox – the Taoist art of winning competitions by not trying too hard at them. Moloch and Slack are opposites and complements, like yin and yang. Neither is stronger than the other, but their interplay creates the ten thousand things.” (Note to any fellow slackers: this isn’t a tldr, but my favorite section was IV example 7 thru conclusion, if ya want to jump ahead and maybe rewind later)
Signed by  0xFd...fB4b  at 8/11/2023, 10:23:26 PM
OUR METABOLIC ERA: Is this subconsciously why we're all obsessed with rotting right now? On considering nonhuman metaphors for radical breakdown in an age of toxic growth. "As Boots Riley put it in a recent interview, “Culture is what we do to make our survival normal.” ... What might it look like to embrace our role as part of a massive and massively weird ecological and metabolic system, and to experiment with the creative and expressive potential of digestion?"
Signed by  0xe6...A32E  at 8/10/2023, 8:14:33 AM
SEASON 2 is OPEN: Thank you everyone for such an exciting year. We're well on our way to creating a calm and meaningful space of learning and exploration. As of yesterday, Folklore has opened 150 membership spots for the upcoming year(ish). Funds will be used to commission writing, build our own 'situated software' and (hopefully) host a few meetups! Membership passes are available in this link, alongside a community update. If you have a mid-season pass, you do not need to purchase a new membership. Season 1 access to the Forum will be removed in September.
Signed by  0xe6...A32E  at 8/10/2023, 8:08:29 AM
NEXT-GEN ORGS: "Teams will often swarm around problems, leadership is transient in nature and leaders will arise to fit the problem... Outcome not output matters... To train people, the company used scenarios and gameplay, usually online. The idea of Eve online being a training tool is not an alien concept."
Signed by  0xe6...A32E  at 8/9/2023, 9:15:36 AM
RUMORS, GOSSIP, URBAN LEGENDS: "Classic rumor differs from gossip and urban legend, though these differences often blur. Gossip is evaluative idle talk about individuals – usually not present – often shared for amusement, to communicate social mores, and to exclude someone from a social group... when we object 'That’s a rumor!' we mean that it is unverified... Rumor is a morsel of food in an information famine; gossip is a tasty juicy treat at a cocktail party... Urban legends are narratives – they have a story-like structure – of unusual, humorous, or horrible events that contain modern themes and moral implications."
Signed by  0xe6...A32E  at 8/6/2023, 7:47:38 PM
DEEP ATTENTION: In this presentation, Charles Broskoski (founder of, talks about content, curation, and how it's the orientation towards what we desire that makes us who we are. Take some time to give Charles your true attention, and listen to deep, hard-won wisdom.
Signed by  0x1b...5ddD  at 8/5/2023, 2:27:02 PM
CONTEXT IS QUEEN: Borrowed that phrase from Metalabel, but this piece about exploring new forms of information from Nora Bateson, Gregory Bateson’s daughter. “To address our socio-economic and ecological crisis now requires a level of contextual comprehension, wiggly though it may be to grok the inconsistencies and paradoxes of interrelational process. Far from solving these dilemmas or resolving the conflicting patterns, Warm Data utilizes these characteristics as its most important resources of inquiry.”
Signed by  0xFd...fB4b  at 8/4/2023, 8:58:17 PM
WEB2'S SELF-LOATHING ERA: X is just the latest in a long line of bewildering rebrands among web2 companies. So what gives? Here, Ted Gioia identifies rebranding as a signifier of shame and self-loathing; a decidedly different energy from the optimism, excitement, and promise we typically associate with Internet Companies. There's a chicken & the egg situation — is the self-loathing driven by waning consumer interest and excitement? Or is increasing consumer distrust and distaste for the same platforms driven by the lack of direction, clarity, and frankly fun, inherent in the trajectory of these rebrands? And no matter the answer, what does it all say about what comes next?
Signed by  0xe6...A32E  at 8/3/2023, 3:59:19 PM
ADS DONT WORK THAT WAY: "Cultural imprinting is the mechanism whereby an ad, rather than trying to change our minds individually, instead changes the landscape of cultural meanings — which in turn changes how we are perceived by others when we use a product."
Signed by  0x10...382c  at 8/2/2023, 10:40:18 PM
PROSOCIAL DESIGN: “Multiplayer games can help build a player’s social support network. What would game design look like if our goals included reducing loneliness, decreasing toxicity and boosting a player’s positive connections with others? This paper looks at how we might use economics, an often dehumanizing and antisocial discipline, to support prosocial design goals.”
Signed by  0xe6...A32E  at 8/1/2023, 3:47:10 PM
PROTOCOLS, NOT PLATFORMS: “ Moving to protocols, not platforms, is an approach for free speech in the twenty-first century. Rather than relying on a “marketplace of ideas” within an individual platform—which can be hijacked by those with malicious intent—protocols could lead to a marketplace of ideals, where competition occurs to provide better services that minimize the impact of those with malicious intent, without cutting off their ability to speak entirely.”
Signed by  0x70...63e3  at 7/31/2023, 8:00:14 PM
SPIRIT IN THE TECHNOPOLIS: This essay offers an exploration of the emergence of the Technopolis, where technology and reason become absolutes, dominating our lives. It vividly compares the airport, a microcosm of this Technopolis, to our future technological civilization. The author's insights into the potential consequences of this trajectory are thought-provoking, urging us to consider the balance between Reason, Religion, and Technology in shaping our future. By delving into the essence of humanity and advocating for disruptive spiritual practices rooted in sacrificial love, the essay encourages us to ponder our role in shaping a better alignment for the world.
Signed by  0x1b...5ddD  at 7/29/2023, 1:32:21 PM
A NEW MYTHOLOGY OF TECHNOLOGY: In an era of high-tech and climate extremes, we are drowning in information while starving for wisdom. Enter Lo—TEK, a design movement building on indigenous philosophy and vernacular infrastructure to generate sustainable, resilient, nature-based technology. Extending the grounds of typical design, Lo—TEK is a movement that investigates lesser-known local technologies, traditional ecological knowledge (TEK), indigenous cultural practices, and mythologies passed down as songs or stories. In contrast to the homogeneity of the modern world, indigeneity is reframed as an evolutionary extension of life in symbiosis with nature. Lo—TEK orients us towards a different mythology of technology. One that evolves humanism with radical indigenism.
Signed by  0xFd...fB4b  at 7/28/2023, 7:51:57 PM
A HUMANIST RENAISSANCE?: This piece in The Atlantic explores the question of what a philosophical and cultural counter-movement to AI might look like and how it might take shape. One answer among countless, it raises a host of interesting questions and makes one stop to consider what role they have to play in the unsettled shape of the future: "We would be wise to rectify the errors of the recent past, but also to anticipate—and proactively shape—what the far more radical technology now emerging will mean for our lives, and how it will come to remake our civilization."
Signed by  0xe6...A32E  at 7/28/2023, 3:16:40 PM
WORLD OF ANONS: What is "a-culture"? "More significantly, A-culture offers a place for discussion of A-culture. Because the community is so autonomous from the real world, there is great opportunity to continually redefine one’s role in it and even redefine the nature of the community itself. A-culture is a space for playing with unrestricted notions of identity and affiliation and for the establishment of a private set of in-jokes and references that come to constitute a collective memory."
Signed by  0xe6...A32E  at 7/26/2023, 12:47:21 PM
META-MARIO: Social Seriality, Metagamming, and Community in our Digital World. “Videogames operate as an ideal medium for expressing as well as critiquing the serial structures that define both the digital repetitions of software and the quotidian repetitions that conduct the rhythm of daily life. In the twenty-first century, the figure of the man in a gray flannel suit, holding a newspaper while waiting for the bus or train, has been at least partially replaced by the contemporary commuter fiddling with a laptop, smartphone, e-reader, or handheld videogame console.”
Signed by  0xe6...A32E  at 7/25/2023, 11:44:34 AM
LORE OF THE WELL: "A large part of the attraction was that The Well offered the freedom of projecting whatever personality you wished, along with the intriguing possibility of highlighting subtle variations of your character. Users adhered to Brand's true-names rule, but at the same time most people created an electronic persona that was, to use MIT sociologist Sherry Turkle's term, "coextensive" with their physically embodied one."
Signed by  0x70...63e3  at 7/24/2023, 6:56:14 PM
Art can speak to the soul. Reading this in the context of explorations around the role of media, this piece provokes thought around the ways that art (and media broadly) provokes beauty and shapes our understanding of values in a given community or society. Media having its own "silent theology" has been the idea keeping me up at night.
Signed by  0x1b...5ddD  at 7/22/2023, 11:26:15 AM
THE GENESIS OF SCHISM: Schismogenesis literally means "creation of division". The term derives from the Greek words σχίσμα skhisma "cleft" (borrowed into English as schism, "division into opposing factions"), and γένεσις genesis "generation, creation" (deriving in turn from gignesthai "be born or produced, creation, a coming into being"). Gregory Bateson, in Steps to an Ecology of Mind describes the two forms of schismogenesis (complementary and symmetrical) and proposes that both forms are self-destructive to the parties involved. He goes on to suggest that researchers look into methods that one or both parties may employ to stop a schismogenesis before it reaches its destructive stage.
Signed by  0xFd...fB4b  at 7/21/2023, 8:41:40 PM
ON DAYDREAMING WITH TECHNOLOGY: Returning to the theme of technology's impact on our collective imagination (and increasing lack thereof), an old favorite from Astra Mag on the state of daydreaming. Much in the same way that Christopher Butler's piece from last week (on Personal Machines and Portable Worlds) explored the way modern personal devices remove the magic of exploring the unknown, this essay unpacks the ways today's internet has changed the terms of our daydreaming. Granting our daydreams fodder, but also taking away their breathing room. It fills in too many gaps. What does tech look like that makes space for imagined alternatives?
Signed by  0xe6...A32E  at 7/21/2023, 6:40:22 AM
JAPANESE ANCESTORS: “ The young users of 2Chan were simultaneously obsessive consumers of media and animated by a deep animosity toward the press. The Japanese cynical romanticists loathed the media, yet were incapable of shutting up about it.”
Signed by  0xe6...A32E  at 7/19/2023, 6:45:10 PM
WHAT SCREENS WANT: We need to work as a community to develop a language of transformation so we can talk to one another. And we probably need to steal these words from places like animation, theater, puppetry, dance, and choreography. Words matter. They are abstractions, too—an interface to thought and understanding by communication. The words we use mold our perception of our work and the world around us. They become a frame, just like the interfaces we design.
Signed by  0xe6...A32E  at 7/18/2023, 10:56:23 AM
"Walking through Dickinson’s real-yet-reconstituted house, I trailed my fingers over the shiny sofas. The psychedelically patterned floral wallpaper looked new and garish, like something onscreen. The house began to feel less like the home of a real dead woman than a hallucination produced by a TV show, or a palimpsest of dying media forms"
Signed by  0xe6...A32E  at 7/16/2023, 3:56:39 PM
HEIRLOOM MARKETING: You can't buy into class but people will try anyway, so the watch gets the nouveaux and nouveauxing rich as close to this lifestyle as they will ever get. Not only is it a visible symbol of their success but it broadcasts (as per the ad) that they are the kind of person that reflectively considers the next generation, what they will pass on to them, their legacy.
Signed by  0x1b...5ddD  at 7/15/2023, 12:29:54 PM
The designers of complex adaptive systems are not strictly designing systems themselves. They are hinting those systems towards anticipated outcomes, from an array of existing interrelated systems. These are designers that do not understand themselves to be in the center of the system. Rather, they understand themselves to be participants, shaping the systems that interact with other forces, ideas, events and other designers. This essay is an exploration of what it means to participate.
Signed by  0xFd...fB4b  at 7/14/2023, 3:26:12 PM
PERSONAL MACHINES & PORTABLE WORLDS: In this essay, Christopher Butler explores the world of personal devices — and the very different feel they gave than internet-connected devices of today, which, despite their efforts to feel hyper-personal, often feel anything but. On this older era of devices, he writes: "To be personal it has to be a certain kind of device — the kind that balances access to another world with the kinds of limits and boundaries that make a thing private....The most magical of personal devices are those which offer access to the experience of infinitude without measuring it for you. The unknown is the stuff of imagination." This one's worth pairing with the NotBoring essay from a few months back, 'The Happiness Hypothesis' If, as Packy writes, "the purpose of technology is to increase the potential for happiness, but most people don’t feel like technology makes them much happier" — maybe getting back to personal portals that unlock imagination is the key.
Signed by  0xe6...A32E  at 7/13/2023, 7:26:46 AM
SUBCOMPACT PUBLISHING: “One of the great benefits of being part of the emergent publishing world is that you don’t have multiple mediums to publish across. You can and probably should focus squarely on digital. Perhaps later — contingent on market demand and content quality — you can consider publishing a print anthology to give your publication a stronger literal edge. So what are these so called ‘indigenous’ qualities of digital?”
Signed by  0xe6...A32E  at 7/12/2023, 10:18:30 AM
OUR INTERFACE SHAPES OUR ACTIONS: In this 1980 video called "Social Life of Small Urban Spaces" William H. Whyte and their team explore how urban design, like seating, shade and trees, influence the behaviors of crowds.
Signed by  0xe6...A32E  at 7/11/2023, 5:42:55 AM
Tribes, Institutions, Markets, Networks: In this prescient paper from 1996 we learn about the different types of human organizations, their characteristics, and how they interact with each other.
Signed by  0x70...63e3  at 7/10/2023, 12:39:46 PM
This essay explores the history and implications of images and their relationship with humans, delving into the philosophical perspectives of Aristotle and Kant regarding the mimetic nature of images and their emotional impact on viewers. It also discusses the cultural aversion to images, iconoclasm, and how certain religions and early Christians discouraged their use. The author then explores a future where AI-generated images dominate, questioning the authorship and authenticity of images as machines become creators in their own right. The conclusion is fascinating, and much of this conversation is relevant to the curation and publishing work we're doing at Folklore.
Signed by  0xe6...A32E  at 7/9/2023, 7:00:40 AM
TWITTER's END - Eugene outlines in detail how Twitter has reached the end of its days. In a compelling and emotional essay, we learn about the lifecycle of Twitter. We explore how they stumbled upon (then destroyed) the interest-graph, its key innovation, moat, and differentiator in the hyper-competitive world of social media.
Signed by  0x1b...5ddD  at 7/8/2023, 12:55:17 PM
Most research on digital divides and inequalities has focused on social differences within nations, such as divides between socioeconomic groups. This chapter takes a global perspective, focusing on how the production of content is distributed around the world and setting out to comprehensively uncover: (1) where Internet content is being created; (2) whether the amount of content created in different places is changing over time; and (3) the ways in which landscapes of content are structured and formed. Mapping the geographic diversity and concentration of a broad variety of sources of online content is ultimately crucial to developing more informed strategies to combat digital divides and ultimately benefit those who are left out of flows of information.
Signed by  0xFd...fB4b  at 7/7/2023, 1:47:56 PM
READING WITH RECIPROCITY: Getting meta on this Friday with a read unpacks how we might shift our reading mindset from one of extraction to one of reciprocity. "Reciprocity of thinking requires us to pay attention to who else is speaking alongside us. It also positions us, first and foremost, as citizens embedded in dynamic legal orders and systems of relations that require us to work constantly and thoughtfully across the myriad systems of thinking, acting, and governance within which we find ourselves enmeshed"
Signed by  0xe6...A32E  at 7/6/2023, 9:31:34 AM
PROPHETS & PROFITS: An exploration of entanglements between technology, capital, and spirituality, with particular emphasis on the reshaping of maps & territories by would-be empires and their self-appointed messiahs ------------------- Welcome to Folklore's first externally commissioned essay. We are joined today by Wassim, a brilliant researcher looking at online cultures. In this article, Wassim explores the depths of Bitcoin and crypto cultures, asking the hard questions around the role of evangelism and the consequences of BELIEF in the development of our new charter cities and network states. -------------- Please support Folklore by collecting this article. Funds are split equally between Wassim and Folklore to support further commissions.
Signed by  0xe6...A32E  at 7/5/2023, 5:48:37 AM
OUR OWN TRUTH. In the absence of trustworthy institutions, society has retreated into self-validating rubrics of meaning-making. We now attempt to posit anti-conspiratorial truth in a vacuum of credibility.
Signed by  0xe6...A32E  at 7/4/2023, 8:15:47 AM
REVISITING THE WEB 2.0 VISION: “If Netscape was the standard bearer for Web 1.0, Google is most certainly the standard bearer for Web 2.0... The central principle behind the success of the giants born in the Web 1.0 era who have survived to lead the Web 2.0 era appears to be this, that they have embraced the power of the web to harness collective intelligence” Web 2.0 was the intersection of Hyperlinking, Aggregation, Curation, Reviews, Markets, Wikis, Tagging, Sharing, and Peer Production.
Signed by  0x70...63e3  at 7/3/2023, 12:35:56 PM
Bringing this gem back. In light of Twitter's rate limiting, "infinite content" re: luxury media, and experiments here at Folklore with "public radio" and community-crafted feeds, a discussion of time in our digital spaces feels necessary. Aaron argues that we're transitioning from a world of linear narratives and time lines to a "garden of forking memes" that we’re free to explore and tend to. The gardening games with the richest soil, the deepest roots, and the most interesting characters will attract the most people. Aside from surface-level features like “dark mode,” digital temporality is blind to the natural cycles that shaped us and continue to sustain us.
Signed by  0x1b...5ddD  at 7/1/2023, 1:14:31 PM
Inside all of us is a desire to feel like we belong (shallow context + broad understanding), but we also have a desire to be understood (deep context + niche). What matters to each person: whether they want to belong or be understood, differs. To me, belonging and understanding is a venn diagram. They are both premised on the desire to connect without discussion. However: Belonging is a group desire for a less uncertain future. It’s forward looking and about one’s affiliation to a group and the ease and comfort it brings when we share similarities. Understanding is an individual desire to have one’s past be known. It’s backwards looking and it’s about sharing a past with specific people. It’s about feelings and lived experiences and the inability for language to convey them.
Signed by  0xFd...fB4b  at 6/30/2023, 3:12:54 PM
THE MYTH OF OBJECTIVITY: On why nothing's really objective — and why it doesn't really matter in the first place. What we see is determined by what we know, and that context is powerful when used for good. More:
Signed by  0xe6...A32E  at 6/29/2023, 6:03:18 PM
Signed by  0xe6...A32E  at 6/29/2023, 3:47:57 PM
LUXURY MEDIA: A framework for the economic sustainability of internet-native media. It's a return to patronage – we are not paying for utility, but rather are funding the story, the taste, the culture, and its proliferation.
Signed by  0xe6...A32E  at 6/29/2023, 3:41:03 PM
LUXURY MEDIA: A framework for the economic sustainability of internet-native media. It's a return to patronage – we are not paying for utility, but rather are funding the story, the taste, the culture, and its proliferation.
Signed by  0x70...63e3  at 6/29/2023, 3:23:02 PM
Luxury Media is a framework for the economic sustainability of internet-native media. It's a return to patronage – we are not paying for utility, but rather are funding the story, the taste, the culture, and its proliferation.
Signed by  0xFd...fB4b  at 6/29/2023, 2:35:40 PM
THE MYTH OF OBJECTIVITY: On why nothing's really objective — and why it doesn't really matter in the first place. What we see is determined by what we know, and that context is powerful when used for good. More:
Signed by  0x6F...c387  at 6/28/2023, 11:00:55 AM
Daemons -- daemons everywhere...
build c80375 by libre daemon